Final Attack Orders
Trap Continuous

Final Attack Orders

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All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.




 
 
AI Power Analysis
UtilityConfidence: Medium
40± 8/ 100
Power Score
Intrinsic 38
Deck 42

Final Attack Orders — Power Evaluation

Final Score: 40 ± 8 · Confidence: Medium

  • Intrinsic: 38 · Deck: 42 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker

Why it scores here

Final Attack Orders is a continuous trap whose only effect is to switch all face-up monsters to Attack Position and lock their battle positions. It converts no resources, adds no cards, and does not negate anything, so its score comes from a narrow board-level effect rather than from raw power. The 68 recorded decks confirm the card is a live tech slot, mostly in Floowandereeze-related lists, but the empty combo evidence means no observed conversion value was found. High ATK or popularity earned nothing here; the score reflects a low-ceiling utility card that is cheap to run.

Axis scores

Axis Score Evidence
Accessibility 40 68 of 68 sampled decks run it and it is a trap with no stated search route, so it is reachable through the deck but not as a starter (decks_evidence, inferred).
Combo & Conversion 15 No combos_evidence rows exist, and the text converts no monsters into anything beyond a battle-position change (combos_evidence total_combos 0, verified).
Resource Economy 20 No draw, search, banish, or recovery is in the text, so it is neither card advantage nor refuel (description, verified).
Effect & Interaction 35 It forces monsters into Attack Position, which is a soft interaction against defense-position boards; there is no negation or removal (description, verified).
Material Utility 10 It is a trap, not a monster, so it provides no material or level/attribute value (card.frame_type trap, verified).
Resilience & Flexibility 30 It is a face-up continuous trap that stays on the field and can be targeted by removal, with the effect applying only while it remains there (inferred).
Deck-Building Efficiency 60 Its one copy costs a slot with no garnet or lock restriction, and the average of 1.51 copies per deck shows it is cheap to run (decks_evidence, observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Board breaker. Intrinsic ≈ 38, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in 68 sampled decks across 26 archetype rows, so it is accessible in practice.
  • Cheap to run: a single copy in a deck with no garnet or lock restriction.
  • Its effect can force attack declarations against defense-position boards.

Weaknesses

  • Converts no card advantage, searches, or board value beyond its one effect.
  • Only a soft interaction: it does not negate, destroy, or stop a turn.
  • No combo evidence, so its conversion value is text-only inference.

Counters / choke points

  • Monster effects that are not affected by continuous trap effects.
  • Removal of the trap itself, which ends its effect.

Best use

Utility / Board breaker. Decks: Floowandereeze decks, Nouvelles decks. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous trap; its only effect sets face-up monsters to Attack Position and locks their battle positions.; 68 of 68 sampled decks run it, average 1.51 copies per deck.; Zero recorded combos include the card.
  • Observed: Decks run one to three copies, mostly one copy.; Most decks are Floowandereeze-related.
  • Inferred: Its effect is a soft, situational interaction.; It is cheap to run and needs no garnet.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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