Trap
ContinuousFinal Attack Orders
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3945
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
Final Attack Orders — Power Evaluation
Final Score: 40 ± 8 · Confidence: Medium
- Intrinsic: 38 · Deck: 42 · Meta: provisional
- Primary role: Utility · Secondary: Board breaker
Why it scores here
Final Attack Orders is a continuous trap whose only effect is to switch all face-up monsters to Attack Position and lock their battle positions. It converts no resources, adds no cards, and does not negate anything, so its score comes from a narrow board-level effect rather than from raw power. The 68 recorded decks confirm the card is a live tech slot, mostly in Floowandereeze-related lists, but the empty combo evidence means no observed conversion value was found. High ATK or popularity earned nothing here; the score reflects a low-ceiling utility card that is cheap to run.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | 68 of 68 sampled decks run it and it is a trap with no stated search route, so it is reachable through the deck but not as a starter (decks_evidence, inferred). |
| Combo & Conversion | 15 | No combos_evidence rows exist, and the text converts no monsters into anything beyond a battle-position change (combos_evidence total_combos 0, verified). |
| Resource Economy | 20 | No draw, search, banish, or recovery is in the text, so it is neither card advantage nor refuel (description, verified). |
| Effect & Interaction | 35 | It forces monsters into Attack Position, which is a soft interaction against defense-position boards; there is no negation or removal (description, verified). |
| Material Utility | 10 | It is a trap, not a monster, so it provides no material or level/attribute value (card.frame_type trap, verified). |
| Resilience & Flexibility | 30 | It is a face-up continuous trap that stays on the field and can be targeted by removal, with the effect applying only while it remains there (inferred). |
| Deck-Building Efficiency | 60 | Its one copy costs a slot with no garnet or lock restriction, and the average of 1.51 copies per deck shows it is cheap to run (decks_evidence, observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Board breaker. Intrinsic ≈ 38, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 68 sampled decks across 26 archetype rows, so it is accessible in practice.
- Cheap to run: a single copy in a deck with no garnet or lock restriction.
- Its effect can force attack declarations against defense-position boards.
Weaknesses
- Converts no card advantage, searches, or board value beyond its one effect.
- Only a soft interaction: it does not negate, destroy, or stop a turn.
- No combo evidence, so its conversion value is text-only inference.
Counters / choke points
- Monster effects that are not affected by continuous trap effects.
- Removal of the trap itself, which ends its effect.
Best use
Utility / Board breaker. Decks: Floowandereeze decks, Nouvelles decks. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous trap; its only effect sets face-up monsters to Attack Position and locks their battle positions.; 68 of 68 sampled decks run it, average 1.51 copies per deck.; Zero recorded combos include the card.
- Observed: Decks run one to three copies, mostly one copy.; Most decks are Floowandereeze-related.
- Inferred: Its effect is a soft, situational interaction.; It is cheap to run and needs no garnet.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






